Jump Gunnar Jump

Level File Format v3
--------------------

Comments start with ". Example:

" This line is a comment

Attributes are of the form: =name=value and appear at the beginning of
the level file.  Currently there are no used attributes, but support
will be added later. Example:

=leveltimer=120		-- Defines number of seconds initially on the clock
=levelname=Easy Does It	-- Defines a name of the level
=skinname=gfx.png	-- The skin can be varied by the level, for variety

' ' is sky (space)
!!!
!!! is the player start position (3x3 grid)
!!!
# is solid ground (which can't be walked in front of)
$$
$$ is treasure chest (egg to be cracked)
* is a small walking enemy (chick)
+ is fruit (worth 10 points each, need at least 90% to complete level)
. is secret area wall that can be shot at to open up a passage into a secret area (should look similar to ground)
// is up sloping ground
>> is down sloping ground
<
< is steep up sloping ground
\
\ is steep down sloping ground
( is 45 degree up sloping ground
) is 45 degree down sloping ground
||| is a gentle slope up
}}} is a gentle slope down
123
456 is corners, edges and body of stackable (overlapping) platforms for climbing.  
789   Player can pass in front of these.
EEE
EEE
EEE Evil duck
: left slippery surface, not easily climbed
; right slippery surface, not easily climbed
_ top slippery surface, not easy to stop
B is bomb, several can be carried, and exploded on demand to destroy nearby enemies
H is fully restore life
L is free life
S is temporary shield, good for 3 damage
Y is ying-yang makes a time delayed clone of the hero (like a multi-pinball)
T is time bonus (to complete the level)
h is fixes 1 damage (mini-health)
ss
ss is fixed location enemy that shoots up and left or up and right (in an arc)
tttt is a trampoline that allows the hero to rocket up
{ is the flying enemy (bird) which flies back and forth
^
^ is a checkpoint, where the hero restarts after dieing.
m is a pound through platform
w is a rocket through platform
??? is the exit gate
OOO
OOO is one of three bonus rings per level
OOO
Q is ground that is destroyed by walking on it ("exploding ground")
i is invisible ground that appears when you bump it.
v is wall/ground that is destroyed by bombing on it ("exploding wall")
jjj
jjj is a decoration
jjj
kkk
kkk is a decoration
kkk
ll
ll is a tree
ll
ff
ff is a fence
ff
,,
,, is fancy sky (maybe a cloud)
,,
M is fancy ground
C
C is a wall climbing enemy holding on the wall to the right
D
D is a wall climbing enemy holding on the wall to the left

