Jump Gunnar Jump

Level File Format v4
--------------------

Comments start with ". Example:

" This line is a comment

Attributes are of the form: =name=value and appear at the beginning of
the level file.  Currently there are no used attributes, but support
will be added later. Example:

=leveltimer=120		-- Defines number of seconds initially on the clock
=levelname=Easy Does It	-- Defines a name of the level
=skinname=gfx.png	-- The skin can be varied by the level, for variety

' ' is sky (space)
!!!
!!! is the player start position (3x3 grid)
!!!
# is solid ground (which can't be walked in front of)
$$
$$ is treasure chest (egg to be cracked)
* is a small walking enemy (chick)
+ is fruit (worth 10 points each, need at least 90% to complete level)
. is secret area wall that can be shot at to open up a passage into a secret area (should look similar to ground)
// is up sloping ground
>> is down sloping ground
<
< is steep up sloping ground
\
\ is steep down sloping ground
( is 45 degree up sloping ground
) is 45 degree down sloping ground
||| is a gentle slope up
}}} is a gentle slope down
123
456 is corners, edges and body of stackable (overlapping) platforms for climbing.  
789   Player can pass in front of these.
EEE
EEE
EEE Evil duck
: left slippery surface, not easily climbed
; right slippery surface, not easily climbed
_ top slippery surface, not easy to stop
B is bomb, several can be carried, and exploded on demand to destroy nearby enemies
H is fully restore life
L is free life
S is temporary shield, good for 3 damage
Y is ying-yang makes a time delayed clone of the hero (like a multi-pinball)
T is time bonus (to complete the level)
h is fixes 1 damage (mini-health)
ss
ss is fixed location enemy that shoots up and left or up and right (in an arc)
tttt is a trampoline that allows the hero to rocket up
{ is the flying enemy (bird) which flies back and forth
^
^ is a checkpoint, where the hero restarts after dieing.
m is a pound through platform
w is a rocket through platform
??? is the exit gate
OOO
OOO is one of three bonus rings per level
OOO
Q is ground that is destroyed by walking on it ("exploding ground")
i is invisible ground that appears when you bump it.
v is wall/ground that is destroyed by bombing on it ("exploding wall")
jjj
jjj is a decoration
jjj
kkk
kkk is a decoration
kkk
ll
ll is a tree
ll
ff
ff is a fence
ff
,,
,, is fancy sky (maybe a cloud)
,,
M is fancy ground
C
C is a wall climbing enemy holding on the wall to the right
D
D is a wall climbing enemy holding on the wall to the left
yyy
yyy
yyy yellow teleporter (2 per level)
YYY
YYY
YYY green teleporter (2 per level)
zzz
zzz
zzz blue teleporter (2 per level)
ZZZ
ZZZ
ZZZ red teleporter (2 per level)
g yellow key
n green key
p blue key
r red key
GG
GG
GG yellow door
NN
NN
NN green door
PP
PP
PP blue door
RR
RR
RR red door
