/* Copyright (C) 1995-2002  FSGames. Ported by Sean Ford and Yan Shosh
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */
// Sound defines
#ifndef SOUNDS_H
#define SOUNDS_H

/*
 
// Sound related values
#define NUM_SOUNDS 10
 
#define SOUND_ATTACK 0
#define SOUND_DEATH 1
#define SOUND_FIRE 2
#define SOUND_FIREBALL 3
#define SOUND_TELEPORT 4
#define SOUND_HEAL 5
#define SOUND_SPARKLE 6
#define SOUND_FWIP 7
#define SOUND_YO 8
 
*/

#endif
