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Screen Design

  • the game consists of 7 screens: title screen, how to play, credits, map view, hive view, flower view and battle view


Bee Line

Copyright 2014

a Team Sushi production

  • New Game
  • How to Play
  • Credits

How to Play

Tap on the Bee Hive to change bee assignments.

Tap on the map to explore, or send patrols or gather nectar.


Programming Dale Wick, Dan Sutherland, Danny Glover

Graphics Melissa Davidson, Matt Baird, Jeffrey Wick

Sound Andrew Kropel

Hive Screen

  • side view of inside the hive.
  • the hive is a beekeeper's hive, with several rectangular frames in slots in a box. For the tojam game, we aim for just one rectangular fame.
  • tiles show the current state of the honey comb. Each tile holds one hexagonal cell. The tiles are 32x32.
    • empty - available for building
    • nursery - the queen fills these cells with eggs at a rate of 1/second, need 0%, 20%, 40%, 60%, 80%, 100% mature.
    • honey - this acts as fuel, and is what we are defending against bears and beekeepers (full and empty ie. to be filled)
    • select tile - should be 50% opacity (for a foreground layer)

Also we need sprites for:

  • queen bee 64x64 - flapping cycle, in 6 directions
  • worker bee (gardner) 48x48 - flapping cycle in 4 directions
  • worker bee (soldier) 48x48 - flapping cycle in 4 directions
  • worker bee (nursemaid) 48x48 - flapping cycle in 4 directions
  • baby bee (unassigned role) 32x32 or 48x48 - flapping cycle in 4 directions

Map Screen

Should be isometric or top down

Tiles for:

  • black "fog of war tile" for unexplored areas
  • green grass
  • flowers
  • bushes
  • water (9 tiles for connected ponds or rivers)
  • hive

Also need sprites for:

  • worker bee (16x16) - flapping cycle in 4 directions
  • bear (64x64) - walking, harvesting, swatting, retreating in 4 directions
  • bee keeper (32x64) - walking, smoking (to calm the bees), harvesting
  • flag for worker bees with job thought bubble 32x32 for: exploring, bringing back news, attacking, mellowed

Flower Patch

  • optional

Battle View

  • optional

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Page last modified on April 27, 2014, at 11:36 AM EST