Copyright 2014 Created at TOJam 9
a Team Sushi production
How to Play
Your mission is to pollinate all of the flowers on the level. The bears are after you! So defend your honey and keep the bears from spoiling everything.
Tap on the map to assign an idle bee to explore and reveal the map. Tap on flowers to assign a bee to pollinate. Flowers require 5 trips or 5 bees to fully pollinate. Tap on the bear to sacrifice a bee on defense, and trying to fill his annoyed meter and scare him away.
Across the top there is the number of available bees, hive capacity, number of idle, exploring, harvesting and attacking bees. Also the amount of honey that you have.
Programming Dale Wick, Dan Sutherland
Graphics Melissa Davidson, Youkie Koizumi, Jeffrey Wick
Sound Andrew Kropel, Marty Bernie
Game is divided into levels. For each level, the objective is to pollinate all of the flowers. Each flower requires 5 visits to pollinate and harvest all pollen.
At the beginning of the level there is a capacity for the hive - level 1 might be at most 20 bees. Up to the capacity the bees emerge every few seconds. Initially they ar e idle.
A bee can explore a foggy tile, harvest flowers or attack enemies. So that could be done modally with explore, harvest and attack buttons. The bee assigned is picked automatically from the idle pool.
The HUD needs to show hive 5/20, and allocation of bees in the categories idle, explore, harvest and attack.
The level is complete if all bees are killed, all honey is captured by a bear, or all flowers are pollinated.
The level file contains the map in two layers, the fog map, an entities layer with launch points for the bears and beekeepers and their frequency as a property, the hive with the level time limit, hive size and birth rate.
Also we need sprites for:
Sounds - click, select area, assign role
Should be isometric or top down. Isometric base tile 128x64.
Also need sprites for:
Sounds - bee selected, bear near, bear harvesting, bear swatting, bear retreat, bee keeper near, bee keeper smoking, bee keeper harvesting.