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Dracula

Dracula.Dracula History

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Added lines 2-3:

[[ImageAssets]] the list of needed image assets.
Changed lines 30-37 from:
-- you are visiting a duke in Transylvania on a diplomatic mission
-- start off asleep, and you're awakened by a sound
-- you get out of bed to investigate the sound
-- you investigate the sound, and examine various objects in the room, pick up a cross
-- you decide the sound was from a cat prowling in the hallway
-- you go to bed, and Dracula appears
-- he lunges at you, and you repel him with your cross, or it's game over (ie level restart).
to:
* you are visiting a duke in Transylvania on a diplomatic mission
* start off asleep, and you're awakened by a sound
* you get out of bed to investigate the sound
* you investigate the sound, and examine various objects in the room, pick up a cross
* you decide the sound was from a cat prowling in the hallway
* you go to bed, and Dracula appears
* he lunges at you, and you repel him with your cross, or it's game over (ie level restart).
Changed lines 40-49 from:
-- start in your room again
-- hear noise again
-- check hallway again
-- investigate, examine objects and find holy water
-- enter other bedroom
-- encounter Dracula attacking love interest
-- moves to fast to use cross
-- need to time closeness to get holy water to be effective, without running out
-- if you miss, it's game over (ie level restart), as you get converted to a vampire before you can change weapons to the cross
to:
* start in your room again
* hear noise again
* check hallway again
* investigate, examine objects and find holy water
* enter other bedroom
* encounter Dracula attacking love interest
* moves to fast to use cross
* need to time closeness to get holy water to be effective, without running out
* if you miss, it's game over (ie level restart), as you get converted to a vampire before you can change weapons to the cross
Changed lines 51-59 from:
-- Hear a noise
-- check hallway: refill holy water
-- check other bedroom
-- down staircase to foyer
-- library has book on vampres, suggests a stake to the heart
-- basement, find stake
-- dungeon contains vampires. Must repel 1, then 3, then 5, then 7 or game over (restart level?)
-- end of night
to:
* Hear a noise
* check hallway: refill holy water
* check other bedroom
* down staircase to foyer
* library has book on vampres, suggests a stake to the heart
* basement, find stake
* dungeon contains vampires. Must repel 1, then 3, then 5, then 7 or game over (restart level?)
* end of night
Changed lines 61-72 from:
-- Night falls, not waiting for a noise
-- partrol hall, refill holy water
-- visit other bedroom, find love interest gone, kidnapped by Dracula
-- staircase to foyer
-- library has book: says that vampires sleep in coffins, so go to graveyard.
-- dungeon had vampires. Must repel 1, 3, 5, 7 then
-- graveyard, with 3 and 4 vampires to stake
-- extra holy water in fountain near crypt
-- find dracula in crypt.
-- appears to be in 2 places, only 1 is real.
-- can only stake him with stun from holy water + stake, since otherwise he changes to a bat to escape, or bites you.
You win! Your love interest converts back to human. You get that highly desire
to:
* Night falls, not waiting for a noise
* patrol hall, refill holy water
* visit other bedroom, find love interest gone, kidnapped by Dracula
* staircase to foyer
* library has book: says that vampires sleep in coffins, so go to graveyard.
* dungeon had vampires. Must repel 1, 3, 5, 7 then
* graveyard, with 3 and 4 vampires to stake
* extra holy water in fountain near crypt
* find dracula in crypt.
* appears to be in 2 places, only 1 is real.
* can only stake him with stun from holy water + stake, since otherwise he changes to a bat to escape, or bites you.

''
You win!'' Your love interest converts back to human. You get that highly desire
Changed lines 3-4 from:
'''Weapons'''
to:
[++Weapons++]
Changed lines 10-11 from:
'''Controls'''
to:
[++Controls++]
Changed lines 25-26 from:
'''Levels'''
to:
[++Levels++]
Changed lines 77-80 from:
'''Design points to ponder'''

- should there be a secondary points gathering objective (coins, diamonds, etc.)
to help lead the person around?
to:
[+Design points to ponder+]

- should there be a secondary points gathering objective (coins, diamonds, etc.) to help lead the person around?
Added line 28:
Added line 78:
Added lines 1-78:
You are a Real Estate lawyer, invited to visit a Count in Transylvania in order to complete a real estate transaction in Whitby, England. As your visit continues you encounter increasingly strange events including vampires and even your fiancee is turned into a vampire.

'''Weapons'''

There are three types of weapons:
* holy water (which is a range weapon, with wide spread, limited amount available unless you refill it, does temporary damage)
* a stake (which is a close milee weapon, and you need to be accurate -- fatal if in the heart, enrages otherwise)
* and a defensve weapon (the cross) -- fast to use, and close range only.

'''Controls'''

* d-pad: move around
* X: use weapon
* /\: get item
* L/R trigger: change weapon
* START: extended options (Continue, Show Objective, End Night, Restart Level, Controls Help, Quit Game)

''You need to:'' get stake (level 3 and up), refill holy water (level 2 and up), get
cross (level 1 and up)

''Dracula/vampires:'' convert people to vampires (which you need to kill), switches
to a bat to escape, freezes if hit by holy water (for 1 second), is repelled by
cross.

'''Levels'''

the style is various rooms, with an expanding map as you play.
'''Night 1''' is in your room in the mansion
-- you are visiting a duke in Transylvania on a diplomatic mission
-- start off asleep, and you're awakened by a sound
-- you get out of bed to investigate the sound
-- you investigate the sound, and examine various objects in the room, pick up a cross
-- you decide the sound was from a cat prowling in the hallway
-- you go to bed, and Dracula appears
-- he lunges at you, and you repel him with your cross, or it's game over (ie level restart).

'''Night 2''' is in anther room in the mansion (and you're defending your love interes
t)
-- start in your room again
-- hear noise again
-- check hallway again
-- investigate, examine objects and find holy water
-- enter other bedroom
-- encounter Dracula attacking love interest
-- moves to fast to use cross
-- need to time closeness to get holy water to be effective, without running out
-- if you miss, it's game over (ie level restart), as you get converted to a vampire before you can change weapons to the cross

'''Night 3''' is in the dungeon (where you face a vampire horde)
-- Hear a noise
-- check hallway: refill holy water
-- check other bedroom
-- down staircase to foyer
-- library has book on vampres, suggests a stake to the heart
-- basement, find stake
-- dungeon contains vampires. Must repel 1, then 3, then 5, then 7 or game over (restart level?)
-- end of night

'''Night 4''' is in the crypt (where you face Dracula for a final showdown/boss fight)
-- Night falls, not waiting for a noise
-- partrol hall, refill holy water
-- visit other bedroom, find love interest gone, kidnapped by Dracula
-- staircase to foyer
-- library has book: says that vampires sleep in coffins, so go to graveyard.
-- dungeon had vampires. Must repel 1, 3, 5, 7 then
-- graveyard, with 3 and 4 vampires to stake
-- extra holy water in fountain near crypt
-- find dracula in crypt.
-- appears to be in 2 places, only 1 is real.
-- can only stake him with stun from holy water + stake, since otherwise he changes to a bat to escape, or bites you.
You win! Your love interest converts back to human. You get that highly desire
d kiss.

Now beat it on a harder skill level.

'''Design points to ponder'''
- should there be a secondary points gathering objective (coins, diamonds, etc.)
to help lead the person around?
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Page last modified on December 30, 2010, at 04:43 PM EST