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Meltdown.AssetList History

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Deleted line 46:
# highlighted and non-highlighted pop up menu icons
Added lines 52-55:
!!!2D Art - assigned to Nicholas

# highlighted and non-highlighted pop up menu icons (32x32) for: yes, no, continue level, restart level, next level, main menu, quit game
Added lines 60-62:

need some artwork for inbehind or around this.
Added line 41:
# pull switch for electric circuit, animated open and closed (200 poly)
Changed line 56 from:
->Programming by Dale Wick, Gaincarlos Canales, Tim Collins
to:
->Programming by Dale Wick, Giancarlo Canales, Tim Collins
May 13, 2011, at 09:16 AM EST by Ryan - Updated picture of the Scientist
Changed line 3 from:
http://i.imgur.com/18N71.jpg
to:
http://i.imgur.com/9xWtk.png
Added line 46:
# highlighted and non-highlighted pop up menu icons
Deleted lines 16-17:

http://i.imgur.com/18N71.jpg
Added lines 2-3:

http://i.imgur.com/18N71.jpg
Added lines 15-16:

http://i.imgur.com/18N71.jpg
Added line 40:
http://www.markashton.net/torender.jpg
May 10, 2011, at 11:03 AM EST by Ryan - My name was spelled wrong :D
Changed line 54 from:
->Character Design by Ryan Boyle
to:
->Character Design by Ryan Boyce
Changed line 5 from:
# gut in a bio suit (1750 poly)
to:
# guy in a bio suit (1750 poly)
Changed line 21 from:
# Biosuit (750 poly)
to:
# folded up Biosuit (750 poly)
Changed lines 18-19 from:
Also static models of:
to:
Also static models of the [[Items]]:
Changed line 52 from:
->Programming by Dale Wick, Gaincarlos Canales, Tim
to:
->Programming by Dale Wick, Gaincarlos Canales, Tim Collins
Changed lines 1-2 from:
!!!Hero
to:
!!!Hero - assigned to Ryan
Changed lines 24-25 from:
!!!Set Design Elements
to:
!!!Set Design Elements - Assigned to Meyitzo
Changed line 41 from:
!!!2D Art
to:
!!!2D Art - assigned to NightStar3
Added lines 39-58:


!!!2D Art

# giger counter (150x400)
# hud: radio active level (4.0=dead) (150x20)
# hud: energy (5 bars=full power) (150x20)
# 2D power up: radiation cleaner "iodine tablets" (48x48)

!!Title screen:
->Meltdown by Team Sushi Copyright 2011 http://www.teamsushi.org/

!!Credits screen
->Programming by Dale Wick, Gaincarlos Canales, Tim
->Set Design by Meyitzo
->Character Design by Ryan Boyle
->2D Artwork by NightStar3
->Music by Snubzilla
->Sound Effects by Mean Rabbit
Changed lines 1-2 from:
!!!Hero!!!
to:
!!!Hero
Changed line 24 from:
!!!Set Design Elements!!!
to:
!!!Set Design Elements
Added lines 1-38:
!!!Hero!!!

# guy in a lab coat (1500 poly)
# guy in a lab coat wearing special boots (1750 poly)
# gut in a bio suit (1750 poly)

animation set:
# stand; frame 0 to 39 (at 9 fps)
# run; frame 40 to 45 (at 10 fps)
# attack; frame 46 to 53 (at 10 fps)
# pain a; frame 54 to 57 (at 7 fps)
# pain b; frame 58 to 61 (at 7 fps)
# pain c; frame 62 to 65 (at 7 fps)
# jump; frame 66 to 71 (at 7 fps)

in addition, an animation set of the fire extinguisher as a weapon is required to be matched up to the above models.

Also static models of:

# Pair of boots (500 poly)
# Biosuit (750 poly)
# Fire extinguisher (500 poly)

!!!Set Design Elements!!!

# a fire extinguisher (500 poly)
# horizontal catwalk (maybe 5 feet long and one foot tall) (100 poly)
# horizontal pipe (100 poly)
# 45 degree elbow pipe (150 poly)
# broken up girder pieces (to have fall) (20 poly each)
# water pool (open top, 10 feet diameter) (250 poly)
# large tank (to connect to the pipes) (750 poly)
# a valve, and a giant wheel to use to open and close the valve. (300 poly)
# staircase with metal hand rail (600 poly)
# landing (300 poly)
# computer (50 poly)
# desk (50 poly)
# chair (150 poly)
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Page last modified on May 14, 2011, at 12:45 AM EST