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PSPFTW

PSPFTW.PSPFTW History

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Changed line 5 from:
http://img819.imageshack.us/img819/2789/pspftw.png
to:
http://img228.imageshack.us/img228/2789/pspftw.png
Changed line 69 from:
* state pid,x,y,mana,hits,blocks,visits
to:
* state pid,x,y,direction,mana,hits,blocks,visits
Changed line 5 from:
http://img69.imageshack.us/img69/2789/pspftw.png
to:
http://img819.imageshack.us/img819/2789/pspftw.png
Changed line 5 from:
http://img17.imageshack.us/img17/2632/pspftw4.png
to:
http://img69.imageshack.us/img69/2789/pspftw.png
Changed lines 70-71 from:
* coin cid,x,y,direction
to:
* fire cid,x,y,direction
* mana cid,x,y
Changed lines 13-15 from:
* coins (how many coins you've collected)
* hits (how many other players you've hit with coins by throwing them)
* blocks (how many coins you've blocked when they were thrown at you)
to:
* mana (how much mana you've collected)
* hits (how many other players you've hit with fireballs by using mana)
* blocks (how many fireballs you've blocked when they were thrown at you)
Changed lines 22-23 from:
to be done.
to:
The theme is ancient egypt. So I am drawing inspiration from movies like the scorpion king.

The map cells are:
* . = open square
* T = palm tree
* B = fern bush
* R = rock
* W = waypoint (for mana and player start points)
* A = wall
* M = mana

Proposed but not confirmed:
* S = stream (unpassable)
* G = bridge (over troubled waters)
* P = pond (usually in groups)
* L = lava
* H = house
Changed lines 43-44 from:
* G = grab coin
* S = shoot coin
to:
* G = grab mana
* S = shoot fireball
Changed line 69 from:
* state pid,x,y,coins,hits,blocks,visits
to:
* state pid,x,y,mana,hits,blocks,visits
Added lines 4-5:

http://img17.imageshack.us/img17/2632/pspftw4.png
Changed lines 24-36 from:
Md = move in direction d where -1 is stopped
G = grab coin
S = shoot coin
B = block attack
Rt,n = win condition is type t, with number n
Vy = vote on rule with y=1 for yes and 0 for no.
L = list of games, returns created games, and list of players for each
T = top players, returns the top players
Iplayername,password = identify playername
Pplayername,password,newpassword = set password or create new account
Jgid = join game gid, returns player id
N = new game, returns gid, player id
to:
* Md = move in direction d where -1 is stopped
* G = grab coin
* S = shoot coin
* B = block attack
* Rt,n = win condition is type t, with number n
* Vy = vote on rule with y=1 for yes and 0 for no.
* L = list of games, returns created games, and list of players for each
* T = top players, returns the top players
* Iplayername,password = identify playername
* Pplayername,password,newpassword = set password or create new account
* Jgid = join game gid, returns player id
* N = new game, returns gid, player id
Changed lines 38-53 from:
join playername,pid
begin seconds
quit pid
winner pid
bill pid -- who's turn it is to propose a new rule
vote pid,type,number
result pid,type,number,yea,nay
games gid,seconds,playername,playername,playername,playername
top rank,playername,wins
player recognized
wall playename,message
game joined,gid

state pid,x,y,coins,hits,blocks,visits
coin cid,x,y,direction
captured cid,pid
to:
* join playername,pid
* begin seconds
* quit pid
* winner pid
* bill pid -- who's turn it is to propose a new rule
* vote pid,type,number
* result pid,type,number,yea,nay
* games gid,seconds,playername,playername,playername,playername
* top rank,playername,wins
* player recognized
* wall playename,message
* game joined,gid

* state pid,x,y,coins,hits,blocks,visits
* coin cid,x,y,direction
* captured cid,pid
Added lines 19-53:

to be done.

[+Client Commands+]
Commands:
Md = move in direction d where -1 is stopped
G = grab coin
S = shoot coin
B = block attack
Rt,n = win condition is type t, with number n
Vy = vote on rule with y=1 for yes and 0 for no.
L = list of games, returns created games, and list of players for each
T = top players, returns the top players
Iplayername,password = identify playername
Pplayername,password,newpassword = set password or create new account
Jgid = join game gid, returns player id
N = new game, returns gid, player id

[+Server notifications+]
join playername,pid
begin seconds
quit pid
winner pid
bill pid -- who's turn it is to propose a new rule
vote pid,type,number
result pid,type,number,yea,nay
games gid,seconds,playername,playername,playername,playername
top rank,playername,wins
player recognized
wall playename,message
game joined,gid

state pid,x,y,coins,hits,blocks,visits
coin cid,x,y,direction
captured cid,pid
Added lines 1-18:
[++Time to make for the win++]

PSP FTW is a game of social engineering. You know that someone is going to win. But you don't know ahead of time what the win condition is going to be. Players take turns selecting a goal, and then the rest of the players vote on the idea.

[+UI+]

So on the HUD (heads up display), I need to show the current player and maybe the top ranked player's stats.

The stats are:

* coins (how many coins you've collected)
* hits (how many other players you've hit with coins by throwing them)
* blocks (how many coins you've blocked when they were thrown at you)
* waypoints (how many waypoints you've visited on the map).

They are always in a range from 1 to 9.

[+Map+]
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Page last modified on March 18, 2011, at 08:59 PM EST