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RailwayCzar

RailwayCzar.RailwayCzar History

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Changed lines 14-18 from:
1. gold, sliver, copper, iron (mountain) worth 100
2. wood, pelts (forest) worth 50
3. wheat, corn, milk, olive oil, beef, chicken, pork, cotton (plains) worth 15
4. fish, water (river) worth 5
to:
# gold, sliver, copper, iron (mountain) worth 100
# wood, pelts (forest) worth 50
# wheat, corn, milk, olive oil, beef, chicken, pork, cotton (plains) worth 15
# fish, water (river) worth 5
Changed lines 20-24 from:
1. jewelery, stove, pots, knives worth 200
2. lumber, chairs, crates, coats worth 100
3. bread, cake, cheese, jerky, sausages worth 30
4. cloth, thread, clothing worth 30
to:
# jewelery, stove, pots, knives worth 200
# lumber, chairs, crates, coats worth 100
# bread, cake, cheese, jerky, sausages worth 30
# cloth, thread, clothing worth 30
Changed lines 28-31 from:
1. extra train (costs 4x option 2).
2. extra item (costs 500*how many items)
3. speed up by 1 square/minute (costs 800*how many items*current speed)
to:
# extra train (costs 4x option 2).
# extra item (costs 500*how many items)
# speed up by 1 square/minute (costs 800*how many items*current speed)
Changed lines 44-50 from:
1. 10, 100, 200, 500, 1000, 2000, 5000, 10000 money
2. 10, 25, 50, 100 km instant track
3. half price upgrade
4. load of specific resource
5. instant travel for 100 km
to:
# 10, 100, 200, 500, 1000, 2000, 5000, 10000 money
# 10, 25, 50, 100 km instant track
# half price upgrade
# load of specific resource
# instant travel for 100 km
Changed line 52 from:
1. current trains for player
to:
# current trains for player
Changed lines 54-56 from:
2. money, level, xp until next level.
3. current group
to:
# money, level, xp until next level.
# current group
Changed lines 60-62 from:
1. terrain type for every tile
2. list of city names: city name, size, requested resources, available resources
3. for every tile: 8 compass points, with owner id for track, or 0 for not built
to:
# terrain type for every tile
# list of city names: city name, size, requested resources, available resources
# for every tile: 8 compass points, with owner id for track, or 0 for not built
Changed lines 6-11 from:
point to point railway construction (owned by a player)
terrain type (plain, forest, mountain, river) -- every grid
resource type -- 1% of grid squares based on terrain type
trains travelling on the railways
cities (0.25%) with a name, size, resources requested
to:
* point to point railway construction (owned by a player)
* terrain type (plain, forest, mountain, river) -- every grid
* resource type -- 1% of grid squares based on terrain type
* trains travelling on the railways
* cities (0.25%) with a name, size, resources requested
Changed lines 33-36 from:
1 for plain
2 for forest
5 for mountain
10 for river
to:
* 1 for plain
* 2 for forest
* 5 for mountain
* 10 for river
Added lines 1-61:
Railway Czar

Map:
64x64 grid
contains:
point to point railway construction (owned by a player)
terrain type (plain, forest, mountain, river) -- every grid
resource type -- 1% of grid squares based on terrain type
trains travelling on the railways
cities (0.25%) with a name, size, resources requested

4 terrain types + 30 possible resources/processed resources fit in one long.
Resources are:
1. gold, sliver, copper, iron (mountain) worth 100
2. wood, pelts (forest) worth 50
3. wheat, corn, milk, olive oil, beef, chicken, pork, cotton (plains) worth 15
4. fish, water (river) worth 5

Processed resources (if we add an industry component):
1. jewelery, stove, pots, knives worth 200
2. lumber, chairs, crates, coats worth 100
3. bread, cake, cheese, jerky, sausages worth 30
4. cloth, thread, clothing worth 30

Train holds:
one item, and moves 1 square/minute
Upgrade:
1. extra train (costs 4x option 2).
2. extra item (costs 500*how many items)
3. speed up by 1 square/minute (costs 800*how many items*current speed)

Building rail costs:
1 for plain
2 for forest
5 for mountain
10 for river
and takes 1 min/cost/square.

Renting rail costs 1 per km. Structure is: 8 way track layout from the centre,
owned by some player or another.

Daily wheel:
1. 10, 100, 200, 500, 1000, 2000, 5000, 10000 money
2. 10, 25, 50, 100 km instant track
3. half price upgrade
4. load of specific resource
5. instant travel for 100 km


Over the wire it is:
1. current trains for player
- size, speed, manifest (current cargo), current orders (list of n stops for a level n train)
2. money, level, xp until next level.
3. current group

then for the map:

gziped in tiles of 64x64:
1. terrain type for every tile
2. list of city names: city name, size, requested resources, available resources
3. for every tile: 8 compass points, with owner id for track, or 0 for not built
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Page last modified on April 29, 2011, at 08:38 PM EST