Recent Changes - Search:

PmWiki

pmwiki.org

AdamCon.org

edit SideBar

TapMayor

TapMayor.TapMayor History

Hide minor edits - Show changes to output

Added line 1:
!!!Resource Production
Added lines 5-6:

When you move up to level 10, 20, 30, 40, etc. you can upgrade one resource production site. That resource production site can now produce 2 things at a time, with a doubled time factor for the second one, and a tripled time factor for the 3rd one, etc. (so for instance your 3rd increase of the 3rd resource would take 12h instead of 4h to produce).
Changed lines 7-8 from:
!Building Costs
to:
!!!Building Costs
Changed lines 36-37 from:
!Trade
to:
!!!Trade
Changed lines 41-42 from:
!Daily Spin
to:
!!!Daily Spin
Changed lines 50-51 from:
!Opportunity Cards
to:
!!!Opportunity Cards
Changed line 63 from:
!!User Interface
to:
!User Interface
Added lines 33-34:

Development of a level 1 building requires an alley. Development of a level 2 building requires a road. Development of a level 3 building requires a highway. Each site starts as a level 1 building, and then can be upgraded.
Added lines 7-8:
!Building Costs
Added lines 34-35:
!Trade
Changed lines 39-63 from:
The things across the bottom are: missions, building details, marketplace (for 5:1 trades and maybe daily specials), build menu, network, and share (to connect to other players in person)
to:
!Daily Spin

Once per day, maybe at midnight local time
, the daily spin becomes available. On the wheel is resources, opportunity cards, etc.

* 10 brick
* 100 brick
* 1000 brick
* etc.

!Opportunity Cards

You can visit the soothsayer to either get a read on your population or buy an opportunity card. The possible cards are:

* 2:1 exchange on brick
* free street party
* free town fair
* free major exhibition
* free alley->road upgrade
* free alley
* free road->highway upgrade
* etc.

!!User Interface
The things across the bottom are: missions, building details, marketplace (for 5:1 trades and maybe daily specials
), build menu, network, and share (to connect to other players in person)
Changed lines 13-14 from:
||Road || || ||level # || || || ||
||
Highway || || || ||level # || || ||
to:
||Road || || ||level # || || ||
||Highway || || || ||level # || ||
Changed line 20 from:
||Shop || 3 || 2 || 1 || || || ||
to:
||Shop || 3 || 2 || 1 || || ||
Added line 9:
||border="1"
Changed line 11 from:
||! Road ||
to:
||!Road ||
Added lines 9-29:
|| ||!Grain ||!Wood ||!Brick ||!Metal ||!Livestock ||
||! Road ||
||Alley || ||level # || || || ||
||Road || || ||level # || || || ||
||Highway || || || ||level # || || ||
||!Housing ||
||House || || 2 || 1 || || 1 ||
||Townhose Row || || 10 || 20 || || 10 ||
||Condo || || || 100 || 75 || 30 ||
||!Shopping ||
||Shop || 3 || 2 || 1 || || || ||
||Strip Plaza || || 15 || 15 || || 25 ||
||Large Mall || 300 || 300 || || 250 || ||
||!Office ||
||Office || || || 2 || 1 || 1 ||
||Office Complex || || || 10 || 20 || 10 ||
||Office Tower || || || 80 || 200 || 50 ||
||!Festival ||
||Street Party || 5 || || || || 2 ||
||Town Fair || 20 || || || || 50 ||
||Major Exhibition || 500 || || || || 175 ||
Changed line 2 from:
One produces every 2 minutes, if you click on it. Once produces every 20 minutes, if you click on it. And one produces every 4 hours if you click on it.
to:
One produces every 2 minutes, if you click on it. Once produces every 20 minutes, if you click on it. And one produces every 4 hours if you click on it. (roughly a factor of 10 each stage)
Changed lines 5-9 from:
Every time you build something in your town, you move up a level.
Moving up a level may open up more options.

The cost for building things is priced in the 5 resources
.
So you will have an advantage in some costs and disadvantages in others.
to:
Every time you expand the size of your community by building roads in your town, you move up a level. Moving up a level may open up more options.

The cost for building things is priced
in the 5 resources. So you will have an advantage in some costs and disadvantages in others. Here is the cost table:
Added lines 10-14:

Network trades will take 20 seconds per real world km distance the other player is from you're last known location.
So if you are playing with someone in the room it will be fast and if you are trading between US and Australia it will take a whole day.

The things across the bottom are: missions, building details, marketplace (for 5:1 trades and maybe daily specials), build menu, network, and share (to connect to other players in person)
Added lines 1-9:
So my concept is that of the 5 available resources, each player gets assigned an ordered list of 3 of them that they can produce.
One produces every 2 minutes, if you click on it. Once produces every 20 minutes, if you click on it. And one produces every 4 hours if you click on it.
To get the other 2 resources, you have to either trade with your network, or you can trade them in 5:1 for whatever you need.

Every time you build something in your town, you move up a level.
Moving up a level may open up more options.

The cost for building things is priced in the 5 resources.
So you will have an advantage in some costs and disadvantages in others.
Edit - History - Print - Recent Changes - Search
Page last modified on March 24, 2013, at 09:39 AM EST