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So my concept is that of the 5 available resources, each player gets assigned an ordered list of 3 of them that they can produce. One produces every 2 minutes, if you click on it. Once produces every 20 minutes, if you click on it. And one produces every 4 hours if you click on it. To get the other 2 resources, you have to either trade with your network, or you can trade them in 5:1 for whatever you need.

Every time you build something in your town, you move up a level. Moving up a level may open up more options.

The cost for building things is priced in the 5 resources. So you will have an advantage in some costs and disadvantages in others.

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Page last modified on March 24, 2013, at 09:39 AM EST