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ImageAssets

All tiles and sprites are 64x64

Hero

Hero is in a mining car which has a bubble dome at the front, treads when it moves left and right, and blue booster jets when it flies.

NOTE: mirror in software in progress.

Hero art currently assigned to NightStar3

  • Hero: idle
    Right: hero idle Left:
  • Hero: animation cycle moving
    Right: hero moving
    Left:
  • Hero: animation cycle flying
    Right:
    Left:
  • Hero: shooting plasma
    Ground:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: hero shooting Straight Up:
    -Left-
    Air:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: Straight Up:
    -Left-
  • Hero: shooting laser
    Ground:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: hero shooting Straight Up:
    -Left-
    Air:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: Straight Up:
    -Left-
  • Hero: shooting icicles
    Ground:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: hero shooting Straight Up:
    -Left-
    Air:
    -Right-
    Down: hero shooting Up: hero shooting
    Straight Down: Straight Up:
    -Left-
  • Tileable plasma animation to the right, right up 45 degrees, right down 45 degrees
    -Right-
    Down: plasma Up: plasma up
    Straight Up: plasma vertical Straight Down:
    -Left-
  • Tileable laser animation to the right, right up 45 degrees, right down 45 degrees
    -Right-
    Down: laser Up: laser down
    Straight Up: Straight Down: laser vertical
    -Left-
  • Tileable icicles animation to the right, right up 45 degrees, right down 45 degrees
    -Right-
    Down: ice Up: ice down
    Straight Up: Straight Down: ice vertical
    -Left-

Mission Control Sandrine:

Sandrine

Heads up Display

  • meter for plasma
  • meter for laser energy
  • meter for ice charge
  • meter for empty

Enemies

enemies assigned to Meyitzo

  • flame: idle animation
  • flame: walking right
  • frosty: idle animation
  • frosty: walking right
  • zapper: idle animation
  • zapper: walking right

Ground

ground tiles assigned to DMoney ground tile for each type:

  • cavern
  • dirt
  • rock
  • ice
  • coal
  • uranium
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Page last modified on December 31, 2010, at 09:09 AM EST